Sunday, September 8, 2013

War Commander newbies

If you are a newbie at War Commander and only have one base, it will take time to level up.  Having two bases (accounts) in WC will make one as support to your main base.  You will need two different email addresses and two accounts on Facebook to do this.

This is effective because you can send to both bases the resources you need especially if you do not have friends in WC.  Begging for resources or deposits on chat can get you even in trouble because you might be stealing depos.  With two accounts at WC it will make it easier to level up for both bases.

Both bases can even be used to conquer a higher level rogue base. Use the secondary base to break the rogue then the main base to get all the resources.  Make each of your base help each other in getting to a higher level.  A secondary base that is three or more levels lower than the main base is useless in helping get resources from rogues.

Watch out though because Kixeye has a way to know a secondary base because it will make rogue attacks on it more than the main base.  Good luck newbie war commanders!

War Commander attack strategy

Attacking at War Commander does not necessarily mean you surround the enemy or rogue base with platoons.   You could easily lose your plats because of eagerness to go for the kill.  Assess first the defense of the base.  Find out the weakest side then try to hit it with at least level 8 Cobras.  Bring in a platoon that has a combination of gatling, razorbacks and tanks with at least 2 dogs to clear the land mines.

If the defense does not come out immediately with ground forces, try to bait them with the dogs.  Select only the dogs to approach little by little.  If no ground forces move then it's highly possible that they will stand their ground waiting for attacks.  Use the razorbacks to do some damage first with the Cobras behind them. Have at least 10 Cobras to be effective throughout the attack.

Put the tanks behind the razorbacks to help if there are any Valkyrie is in the air.  Retreat your ground forces if enemy ground forces and the silo activates sending drones.  Find another side far from the silo to launch another attack.

In doing this, it will help prevent damages and long repairs to your units.  Use one platoon at a time.  Do not itch to attack by blitz because you could lose more than what you want.  After each air attack enter the base and heal your air.  It will help on the next rounds of attack.

NOTE:  Those who are below level 30 are advised to use this strategy and tactics.  Once you are level 30 you will have more options.  I'll try to answer questions on this, if there are any.

http://warcommander.wikia.com/wiki/War_Commander_Wiki

War Commander base set up

After having tried several base set ups in War Commander, I have finally found the right setting.  I determined the range of the turrets and got my level 4 defensive barricades surround the base just little inside the range of the turrets.  This means that while ground vehicles try to break them the turrets will be able to start hitting them.


The effective range of WC watchtower shows in red.
The level 4 Watchtowers are manned by ERMs, Stingers and Mortars positioned north, east, west and south, alongside the turrets.  The watchtowers have longer and wider range that helps cripple ground forces and weaken them by the time they reach the barricades.  Most of ground forces will be for easy picking.

In between the turrets and command center are the power plants and metal storage.  Power plants when destroyed weaken the effective range and power of the turrets.  The metal storage is protected because it is harder to earn them than oil.

Combined firepower and range of WC turrets and watchtowers
Note that landmines are at the edge of  effective range.

The other ground defensive force of the base are eLasers, eGats, Megas, Shock troopers and ERMs.  Their number is balanced enough to repel invading forces and save the base.